Merry Christmas 2010!

December 25, 2010

Merry Christmas to everyone!

The next year will bring some very interesting announcements and releases! You are free to speculate. 🙂 

Please join my newsletter to not miss them:

http://www.nielsbauergames.com (at the very bottom of the page).

Empires & Dungeons 2: Item system

December 15, 2010

I have decided to change the way items are handled in Empires & Dungeons 2. There have been many questions about how primary and secondary weapons work and whether a level 2 weapon with “greater” weapon damage is more powerful than a level 3 weapon with “lesser” weapon damage. I think all of this has been more confusing than it was worth. So…

  • In E&D 2 you can carry more than one weapon, but the game will automatically use only the most powerful one.
  • Same applies to magic rings = Only the most powerful in your inventory can be worn.
  • The game will display the strength of an item in numbers and not “greater”, “lesser”, etc.
  • You can sell items from your inventory. This way you can influence if you want to have the game use a different weapon / ring from your inventory (just sell the other ones). Or you can make cash faster.
  • My idea of weapon breaking in combat is dropped. It wouldn´t be fun if your new super sword would break, would it? 🙂

Just got defeated….

November 28, 2010

…three times in a row by the computer AI in Empires & Dungeons 2. Kind of strange if your own game is better than you. 🙂

TV Manager 2 – Final now!

November 5, 2010

I am happy to announce that the beta of TV Manager 2 will end at the 12th November 2010. On this day the final version will be released.

There is no reason to wait though! You can buy and play the final beta NOW and get a download link for the fullversions emailed to you after the release.

To make sure really *everyone* can afford buying this game, I have dropped the price of the STANDARD edition of TV Manager 2 to 9.95$. No excuses anymore! Get it and start playing immediately. Those of you who bought the standard edition at a higher price in the last months (most bought the premium edition anyway), can get a large discount on the expansion and booster pack. Just ask and tell me your order ID (contact(at)nielsbauergames.com).

The EXPANSION PACK has been set at 14.95$, BOOSTER PACK at 7.95$ and the PREMIUM edition stays at 29.95$.
Of course the game has no DRM or funny business whatsoever.

Find out more about TV Manager 2 at
http://www.nielsbauergames.com/TVManager.html

TV Manager 2 update to 1.4 (Final beta)

October 2, 2010

Today I have released a major TV Manager 2 update to version 1.4. It fixes all bugs reported until now and even adds new content. The game now has a final beta status, which means that the game can be considered stable and feature complete.

The demo and the fullversion have been updated.

Please buy the game! I need every sale to continue making games!

TV Manager 2 – now available at http://www.nielsbauergames.com

You can download the patch here. 

(Please unzip / unpack the file above to the directory where you installed TV Manager 2. Usually something like: c:\Program Files\TV Manager 2)

Change / Fix list for V. 1.4:
– Content update: Many new news spots!
– Game now adjusts your screen resolution to the game screen resolution.
– Bug fixed where series disappeared without full number of episodes broadcasted / or did not
disappear after all episodes have been broadcasted.
– Live events are now correctly placed at 7pm.
– Intensive grammar and spell checking through the movie, ads, news and statistic texts.
– Exploit where you could sell broadcasted series with almost all episodes broadcasted
and still got the halfe price.
– Statistical problem solved where player revenue and expenses were not correctly displayed
– Bug fixed when calculating available news, movies and ads. The articles should now change more correctly from game to game and month to month.
– Bug fixed were on the smaller maps there were some ad contracts with 0 million audience (rounding error).
– The price of the rights to the Northern region on the EU map were $400 million.  It should be $4 billion.
– Bug fixed where in the ads editor (expansion pack) you could not create news ads.
– The description for the movie “4 Weddings Plus A Funeral” was the same as the one for “Forrest Jump”.
– The series “Love Diary” and “Unlucky Luke” had their 2nd seasons labeled as “SE1”.
– Some other movie texts corrected.
– Title didn´t include a & in the movie Rain White & 7 Giants.
– Bug fixed where the tutorial window blocked the “really end turn” popup.
– Bug fixed where the tutorial window was blocked.
– Some movie setting bugs fixed.
– Bug where an ad was not correctly displayed during broadcasting
– Bug where the game over screen always showed “USA fast” scenario
– Various other small bugs fixed.
– REMEMBER: The game editors do not modify the original game and game files. To make the modifications appear in the game, you have to run a custom game!
– OLD SAVESGAMES NOT COMPATIBLE TO V. 1.2.4! YOU HAVE TO START NEW GAMES!

Empires & Dungeons 2 – Gameplay changes

September 26, 2010

I’ll use this post to add some news about upcoming gameplay changes. This list is not complete and I am going to add new changes during the time.

  • Dungeon crawling gets you more money (= to make it more worthwhile).
  • You can now carry an unlimited number of weapons, however you will only get one bonus for skill and one for damage (highest automatically used).
  • Weapons can break in combat (that´s why carrying a replacement is a possibility now).
  • Archers cause more damage
  • Cavalry (which are elephants now) cause more damage to archers and catapults
  • All difficulty settings available immediately (so experienced players from E&D 1 can get their challenge).
  • Difficulty settings completely new tweaked. Higher difficulty levels will now be a lot more challenging.

Empires & Dungeons 2 – In Development

September 10, 2010

I am working on a sequel / stand-alone add-on for the game Empires & Dungeons 2.

What it is going to offer (features):

  • New desert/oriental strategy map setting
  • A bigger strategy map (12×11 fields)
  • 12 completely new maps (of which 5 will have new scenarios and about 6 the new desert setting).
  • All maps created new from scratch
  • New medieval/oriental units
  • New music & sound effects
  • Some new artwork required for the new setting
  • Some more general polishment & tweaks

What it is NOT going to be:

  • It´s NOT a completely new game
  • It´s NOT a complete interface change like from Smugglers 3 to Smugglers 4 or TV Manager 1 to TV Manager 2.
  • The underlying game mechanics have NOT changed, but at some points tweaked
  • It´s NOT offering a completely changed setting of monsters or items
  • (and thus…) it´s NOT going to be priced very high, but is supposed to be a very reasonable priced sequel / stand-alone expansion.

Development status:

I did already most of the work required. What´s left is to create some more maps, put everything nicely together and test it throughly. It will most definately be out before Christmas!

And here is the first screenshot:

New game to be announced

September 4, 2010

I am going to announce a new game soon (to be released before Christmas!) Check this website next weekend!

Smugglers 4 on Gamersgate

August 24, 2010

Smugglers 4 is now available through Gamersgate.

http://www.gamersgate.com/DD-S4/smugglers-4

Bytten reviews TV Manager 2

June 11, 2010

Steven Blanch from Bytten.com reviewed TV Manager 2 (82 %).

“TVM2 is a playable, enjoyable and addictive simulation. The range of strategy available and the extent to which you can customise your game is especially interesting to me. It has some fairly good replay value thanks to the wide range of maps and scenarios as well as the trend for two games not to pan out in the exact same way, although personal trends seem to permeate through to all my networks over time even if I make a concious decision to try something new.”

http://www.bytten.com/gamereview.php?id=405&name=TV%20Manager%202

He mentioned a couple of bugs, which I am going to fix immidiately. Luckily it´s still a beta!