While being a single-player game (at least at the start) I have plans to include clan/guild support (in-game chat, in-game clan management) and competitions. With the game being completely client/server based and including a complete game log, there will be no room for cheat programs. This makes it an ideal playground for leagues and tournaments. If someone remembers the old tournament version of Smugglers 1 you might know that this idea always fascinated me.
Every month there will be a league/tournament scenario. Some might include some differences to the standard game scenarios to require the participants to develop new strategies. Only players in a clan will be able to play this scenario and a clan will require at least 2 and max. of 20 (?) people. The clan of the highest ranked participant will receive a reward at the end of the month. I put up for discussion what this reward might be. My idea were some advantage booster cards for every clan member.
Any thoughts or ideas?
Besides: The development progress is good, although it obviously won´t make it ’till Christmas. The current release schedule is targeting mid-/end of January.
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